Thursday, November 29, 2012

Flipkart's Flyte digital store now offers eBooks

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 Flipkart's digital store, Flyte is now offering eBooks. The store currently features a selection of more than 100,000 books. eBooks bought from Flyte can only be read via the Flyte e-books s app, which is available for Android OS. A Windows 8 app is in the works, and is expected to be released soon.

Flyte is offering eBooks, starting at Rs.30, and offering 4,000 free titles – move aimed at enticing readers to try the new format. “We have a growing, tech-savvy reader base that is constantly on the go - and they are looking for options to buy and read their favourite books on their mobile devices instantly. In the US and European markets, which have been early adopters of eBooks, the market share for digital trade books is currently at 50 percent. In the U.S., the e-books market recently crossed $1 billion in annual sales,” says Sameer Nigam, VP, Digital at Flipkart.


Flyte eBooks app for Android allows users to instantly purchase, download and read eBooks on the go. There's also a free sample of each book on the site/mobile app. Other notable features include ability to read each eBook on up to six devices, sync reading location, take notes, highlight text, search, add multiple bookmarks. You can download Flyte eBooks for Android here.

Flipkart's venture into eBooks store comes days after their top rival Amazon (Junglee) had launched the Kindle eBook store. Flipkart had launched its digital store Flyte earlier this year. The digital store so far only focussed on music, and featured authentic MP3 downloads at affordable prices, starting at Rs. 6. Users can buy MP3s encoded at high quality 320kbps bitrate and are DRM free and can be played on any device. Furthermore, Flipkart allows you re-download a purchased song up to 4 more times (in case you accidentally lose your backup).

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iTunes 11 to debut today: Report

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The report comes from the Wall Street Journal, which also states that the new iTunes 11 app was delayed due to engineering issues and required some re-building.

iTunes 11 was originally slated for an October 2012 release but was delayed till November. iTunes 11 brings with it an all new interface, a mini player, improved iCloud content synchronization and other features to improve the music listening experience.
iTunes 11 to debut today: Report
The Wall Street Journal's report isn’t exactly giving the launch date of the new app, but the delay was mentioned in a profile article about Apple Senior VP, Eddy Cue. The WSJ report reads, “The new iTunes has been delayed a month by engineering issues that required parts to be rebuilt, according to people who have seen it. The delay comes at a challenging time for Apple. ITunes was a pioneer in digital media, and its share of the paid music download business stood at 64% in the second quarter.”

Apple senior Internet VP Eddy Cue and VP of consumer software Jeff Robbin introduced the features and user interface of iTunes 11 back in September 2012. Watch the introductory video below.
Apple launched the previous iteration of iTunes, iTunes 10 in September 2010. Since then Apple has constantly added features to the app that include, iTunes Match, iTunes Cloud, 1080p videos from the iTunes store and more. The new version of iTunes is expected to come with Facebook and Twitter Integration.

Apple did try its hand with its own music centric social networking that shut down. Does anyone remember Ping?

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Google updates Drive app for iOS and Android

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Google updates Drive app for iOS and AndroidThe updated Google Drive app for iOS includes ability to manage upload progress, check out the recent uploads in new Uploads section, rich text copy-paste within a doc, better speed and stability, improved contact search for sharing docs. Download the updated Google Drive for iOS here.

The Android update for Google Drive v1.1.470.11 includes the ability to edit Google spreadsheets in new native editor, edit contents of tables, format when copy-paste within Google Docs, single tap to enter edit mode, shortcut to Drive files/folders to homescreen of the device, and send link now supports copying links to the clipboard. Download the updated Google Drive for Android here.

Google has been consistently integrating Drive with other products. Google recently updated Drive, adding the ability to upload up to 10GB in Gmail messages. Last month, Google added support for sharing Drive files on Google+.

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Thursday, November 15, 2012

Microsoft Windows Phone 8

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Windows Phone 8 (WP8) is elegant, personable, and different. It absolutely shines for those who use their smartphones for a lot of calling, texting, and Facebooking, and especially people who connect to Microsoft anything—whether that's Outlook, Hotmail, Exchange, Skydrive, Office 365, or Xbox. If iOS bores you and Android intimidates you, Windows Phone will likely dazzle you.

But pick up a Windows Phone 8, and you'll be a maverick. There's significantly less of a selection of apps here than for Android and iOS, and the apps are different. The odds are good that you'll find what you need, but the goods are odd. That makes a Windows Phone less of an easy purchase than it could be.

Launched in 2010, Windows Phone 7 wasn't much of a competitor to iOS and Android in large part because it ran on uninspiring hardware, but Windows Phone 8 will help fix that. While WP8 still only supports Qualcomm processors, at least it supports current Qualcomm processors, along with high-resolution screens and the latest wireless specs. So Windows Phone 8 devices like the HTC 8X and the Nokia Lumia 920 will do a better job facing off against the iPhone 5 and the Samsung Galaxy S III $179.99 at Amazon Wireless on power than, say, the HTC Trophy managed to pull off at the end of its long lifespan. (There's one perplexing lack, though: No decent QWERTY handsets yet.)

I reviewed WP8 on an HTC Windows Phone 8X. We'll have a full review of the phone when U.S. carrier models appear early next month, but for now see our hands-on story from when the device was announced.

If this is your first time even thinking about Windows Phone, take a look at our reviews of Windows Phone 7 and Windows Phone 7.5. While it's built on completely different underpinnings, Windows Phone 8 works much like its predecessors.

The Underpinnings
The familiar interface of Windows Phone 7 hides a radical change under the hood. Windows Phone 8 now runs on the same kernel as Windows 8, including the NTFS file system and the ability for third-party developers to write native code rather than having to go through Silverlight or XNA. It's still compatible with the 125,000 Windows Phone 7 apps, but it's potentially much more powerful because there are more ways to develop for it.

That's mostly potential, though, because Microsoft didn't release the Windows Phone 8 SDK to most developers in advance. So far, it's hard to find Windows Phone 8-only apps that use the new development strategies. Hopefully, they'll start showing up soon.

I'm very excited by an invisible feature called Data Sense, which works like our Editors' Choice Android and iPhone app Onavo Extend. It compresses your data using Microsoft servers, letting you get more out of limited data plans. It also keeps you updated on how much data you've used.

Unfortunately, until sometime next year it's a Verizon exclusive. In the name of "carrier differentiation," consumers won't likely be able to get what they want. Want a Nokia Lumia 920? It's AT&T only. Want a phone with data compression and monitoring? Verizon only. Want a Lumia 920 with Data Sense? Nope.

Windows Phone 8 also backs up your settings, data and apps into the cloud, just like Android and iOS do. You can find, lock, or erase a phone remotely, too. That makes it easy to move between Windows Phone devices or to restore a lost or stolen phone.

The Lock Screen, Tiles, and Hubs
To understand why you would want to use Windows Phone 8, you have to understand tiles. Like icons, but not quite, tiles are squares you plonk on the home screen representing the items you want to access easily. Apps, sure, but also contacts, places, collections of apps called "hubs," media items, or Web pages, among other things. Right now I have a map to my hotel and a FlightStats page about my flight pinned to my home screen, for instance. You can do that on Android, but it's not nearly as simple.

Tiles can be "live," which means they flip around automatically to show new information. Your Me tile is constantly pinging you with new social-networking updates. A FlightAware tile would flip around if your flight were, say, cancelled; a Photos tile usually shows the latest pictures you've taken. (None of this seems to affect battery life much.) You can make tiles in three different sizes, 20 different colors, and snap them together in various ways, so what you end up with is a visually coherent but constantly shifting landscape of relevant data.

The Lock screen is "live," too. Apps can feed data to the Lock screen, ghosting the latest news, weather, or your travel information behind the standard date and time. You can also set which apps send alerts to the lock screen.

The result is just as configurable as Android, but much more visually striking. Live tiles display information the same way widgets do, but the enforced visual uniformity makes a Windows Phone 8 home screen look smartly configured, rather than like a yard-sale jumble.

Along with tiles, Microsoft's second central concept is Hubs. The People hub, Games hub, Photos hub, and Music & Video hub are places where content, apps, and social networking all come together. In the Photos hub, for instance, you see not only your gallery but your friends' galleries and any photo-editing apps you might have. In Music & Video, you see not only your own videos, but YouTube and Vevo content. The new Wallet hub combines real credit cards, loyalty cards, and local deals. It's all more natural than Apple's fragmented system of apps and activities.

Microsoft's very attractive parental control system, dubbed Kid's Corner, is excellent for small children. Kid's Corner lets you select a certain set of games, music, videos, and apps for your kid to use; they then show up as bold, non-resizable tiles. Kids can't use the phone, browser, or messaging, so it's really more for handing your device over to a smaller child, than for offering a sandboxed experience for tweens. But it's simple, clear, and good-looking.

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iBall Andi 5c

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When Samsung came out with the 5-inch Note, it was only a matter of time before which the Indian players would also get on that bandwagon. The iBall Andi 5c is one of them thanks to its affordable 5-inch Android 4.0 handset the Andi 5c. So is this the answer to those of you who are pondering over getting a large screen budget Android phone. We will find out.

Design and Build
On first glance it looks very similar to the Note line of phones. The Andi 5c has an edge to edge glass screen with the standard one button in the centre surrounded by the contextual menu and back softkeys around it. There is a 3.5-mm audio jack and a microUSB port on the top and the bottom edge is clean. On the left hand side you have the volume rocker and on the right hand side there is the power switch / stand-by button. One thing that we really liked about the Andi 5c was its textured back cover. The 5MP camera pops-out very slightly. You have the iBall and Andi 5c embossed on the rear side. The speaker section is present on the lower right hand side in the thanks to two slits in the back cover. The iBall Andi 5c is definitely on the heavier side of things when compared with the Note.

On opening the iBall Andi 5c battery cover, you will find a massive 2300 mAh battery, two SIM slots just above is and a microSD card slot on the extreme left hand side. While you may hotplug the microSD card, you will have to remove the battery to insert the SIM cards. The build quality of the phone is quite good and the chrome finish on the edges is a good touch. The textured finish on the rear side, gives the phone a very good grip. It fits well in the palm, but your thumb will not be able to touch all portions of the phone without you having to shift the phone in your palms.

Features and Specifications
The Andi 5c is a 5-inch phone and is powered by a 1 GHz Cortex A9 single-core processor. It sports an IPS panel with a highly reflective capacitive touchscreen. For a 5-inch phone, its resolution of 480x800 is quite less. It can take in two SIM cards (2 x GSM or 1 GSM + 1 WCDMA). You will get a stock Android ICS (4.0.3) with no customizations, which is a big plus.

On the rear-side you have a 5MP camera with a flash unit just below it whereas on the front you have a VGA camera. It comes with 4GB of internal storage of which only 2.8 GB is available to the user. It provides you the option to add up to 32GB of microSD storage.

As far as connectivity goes, it comes with all the regular options expected from such a phone, including 3G, EDGE and GPRS, Wi-Fi 802.11 b/g/n and Bluetooth with A2DP.

Performance
It beat Karbonn A18 and Spice Stellar MI 425 in most of the benchmarks. The graphs below explain it better:
           

The onboard keypad wasn’t that great and you will be better off using SwiftKey 3. One hand typing is slow and will lead to thumb-ache. Typing in the landscape mode is quick though.

Call quality was quite good except in Zone 3 where you have just one bar on the signal. We did not face any dropped calls as such, but the phones default audio profiles don't seem to work. Despite being in the general or outdoor modes, and on full volume, we couldn't really hear the ringer. Finally on adding a user-defined profile, were we able to make the ringtones audible. Even while using WhatsApp and Messaging apps, you can hear the clicks if you are currently using the phone, else it just vibrates.

Backlight bleeding is very prominent along the edges if you view the screen at eye-level. Visibility in sunlight is horrible. We tried adjusting the brightness levels, but it did not help much. While scrolling text on websites, we noticed visible ghosting if you scrolled slowly and the page had images on it. Text does not look very crisp thanks to the resolution, but is quite readable.

Most of the standard definition content played back quite smoothly without any glitches. It could also playback 720p content but 1080p content was difficult to playback. Even in the 720p videos, in heavy action scenes, we noticed a jittery output and some definite frame-dropping.

Natively, it could not play .FLV and .MOV files but with .MP4 files we noticed that it could not playback 720p videos in MP4 format but SD videos were no problem. You can of course download apps which playback different file formats such as Mobo Player, so that is a non-issue really.

Coming to the camera, it tends to take quite a while to focus and it gets worse in low lit conditions. The images taken outdoors were actually pretty decent for this category of phone. Yes, the dynamic range isn’t great and you will see pixillation when you transfer images to your PC. But let’s face it, who ever wants to print out photos from a cellphone camera? The outdoor images look great on the phone screen and you shouldn’t expect anything more from this phone. Video quality is not at all good. You are limited to a 640x480 resolution and framing is very conspicuous.

The 2300mAh battery lasts for a decent 8 hours on regular usage which includes calling, messaging, a bit of gaming, watching movies and surfing the web.

Bottom Line
At a maximum retail price of Rs. 12,999 but an MOP of Rs. 11,000, the Andi 5c is still expensive for its performance. But under Rs.10,000 this can make for a great buy for someone looking at a budget large-screen phone. We would however, advise prospective buyers to wait for our reviews of more budget 5-inch smartphones before jumping the gun.

Operating System: Android 4.0.3; Screen size: 5-inch WVGA at 480x800 pixel; Panel: IPS; Internal Storage: 4 GB (2 GB for data); RAM: 512 MB; Camera (rear / front) in MP: 5 / 0.3; Connectivity: 3G HSUPA 5.76Mbps HSDPA 7.2Mbps (2100MHz), EDGE / GPRS Quad Band 850/ 900/1800/1900 MHz, Wi-Fi 802.11 b/g/n, Bluetooth with A2DP; Dual-SIM: Yes; Battery: 2300mAh

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Canon Powershot SX160 IS

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Canon has a long standing history of producing great cameras, one of which was 2009’s Powershot SX120 IS. Since then, this point and shoot line has seen several upgrades, every year in August. We absolutely loved our SX120 IS, so when we got the newest version of the camera – the SX160 IS, we were extremely excited to figure out what new capabilities it offered.Canon-Powershot-SX160-IS-Camera-336-1.jpg

For starters, the camera features a 16 megapixel sensor, 2 megapixels higher than the SX150 IS, a lower model point and shoot camera. Interestingly, Canon has stuck with the CCD type sensor for this lineup of camera from the beginning. It was a little disappointing at first to note that a back-side illuminated sensor was not part of the deal.

Build and Ergonomics
With the SX120 IS, Canon had pretty much nailed the ergonomic design. The camera was great to hold and use, with a button layout that made accessing most features very easy and intuitive. Nothing has changed in that regard to the SX160 IS. It’s still a great camera to use, well balanced with a flash that needs to be manually raised in the event it is needed (by the push of a button). The buttons are placed exactly the same way they are in almost every single Canon point-and-shoot camera, so if you’ve ever used one of Canon’s cameras, you’d know almost immediately where everything is.

The body of the SX160 IS gave us some mixed feelings. While we do like the cleaner flatter look of the camera, for some reason, it feels quite plastic-like to us. We received a silver model (matte finish) that is supposed to emulate brushed metal. Normally the phrase “plastic-like” tends to denote flimsy or weak, but that is definitely not the case with the SX160 IS. It feels sturdy, but one look at the camera and you know it’s made of plastic. The metal lens mount ring, though a good practical solution to protecting the lens, adds to the polarity of the plastic-metal design of the camera.
Lastly, the buttons are inset into the body of the SX160 IS, but easy to press. There is a dedicated video recording button right next to a 3x3 grid of ribbed dots, which we feel are for resting the thumb, but honestly, the flat surface doesn’t do much for thumb comfort. The right side of the camera has a neatly tucked away rubber door, behind which lie the mini-HDMI and mini-USB port for connectivity. At the bottom, we find a battery door which houses 2AA cells and an SD card slot.

Features
The Canon Powershot SX160 IS packs in quite an impressive set of features, which doesn’t seem like much if you compare it with the SX150 IS, but observing the growth of this camera overtime, you realize it has come a long way. For starters, it packs a 28-448mm optical zoom, but suffers in the aperture arena a little bit. While the SX150 IS’s aperture moved between f/3.4-5.6, the SX160 IS loses a little by having an aperture range of f/3.5-5.9. We’re talking about barely half a stop of difference here, but when you’re zoomed in at the entire 448mm, even that half a stop can make a lot of difference. The video on the SX160 IS gets a very slight bump in video spec too, retaining the 720p video recording, but also offering 25p frame rate along with the standard 30.

Here is one thing that we absolutely love about the SX160. It runs on AA batteries. Now, you must be wondering how constantly spending on new batteries can be a good thing and we’re going to tell you how. Ever been in a situation where you need your camera but the battery died on you prematurely? Yeah, good luck finding a proprietary lithium ion pack to power your camera. This is where AA batteries come in handy. Now only are they cheap to purchase, but they can be bought practically anywhere (except the North and South Pole, we hope).

We also really like that just like its predecessors; the SX160 IS maintains a full suite of PASM modes that can be easily accessed using a mode dial. Lately, we’ve been seeing that the PASM options along with the mode dial have been disappearing from a lot of point-and-shoot camera segments, deepening the divide between the regular cameras and the advanced ones. The SX160 IS isn’t an average camera and certainly by no means an advanced point and shoot, so seeing the PASM modes here is a great relief as it allows some creative control even for those who might at some point want to experiment.
Image Quality
Now the IQ part of the SX160 IS is something that we were hoping a lot out of. Like we had said earlier, the camera houses a CCD sensor instead of a back-side illuminated CMOS sensor. Traditionally, CCD sensors were known to have better noise performance than a CMOS sensor, but with the BSI CMOS sensors, that has changed, with the two performing at par, if the latter not doing better.

The images out of the SX160 IS look as vibrant in color and with a good deep contrast. The images, especially those shot in daylight, tend to be exposed in favor of the highlights, causing the detail in the shadow areas to dip a little more than we’d have expected. What did, however, impress us is the measly 1cm minimum focusing distance for macro shots. Of course, given the right light and shooting conditions, this can yield some of the most amazing images one would come across, but we found that at such a close distance, there was often the shadow of the camera itself making an appearance in our shot. Minimum focusing distance seemed to increase drastically as we zoomed in. Regardless, we love the ridiculously small minimum focusing distance. The images shot at this range come out tack sharp too, with very little to no JPG artifact.
The low light performance of the SX160 IS left us feeling quite disappointed. As good as it performs in good light, the low light performance on this camera leaves a lot more to be desired. We noticed that as soon as we moved indoors, the camera had a hard time not only acquiring accurate focus, but also developed noise very quickly, not just in the shadows, but also in the mid-tones. We’re not even talking about night time, but just day time indoor shots with a decent amount of sunlight streaming in through several open doors and windows. Skin tones were also quite easily effected in low light, with browns quickly developing red dots.

The video behavior of the SX160 IS follows the same pattern as the image quality. Great video quality in broad daylight, with a tendency to expose for highlights, but low light video is just riddled with blotches of red and blue dots. We’re not happy that the camera is still limited to just 720p recording as many in this segment have moved on up to 1080p.

Conclusion
The Canon Powershot SX160 IS is a camera that comes from line of cameras that have historically and very delicately balanced the price, feature set and overall performance. The SX160 IS does pretty well in that regard, but compared to the SX150 IS, we really wish it had more to offer than just a bump in focal length and megapixel count. Improvement in low light performance would have been greatly appreciated and 1080p HD video would have made this our favorite camera. Then there is the finish we’re not too fond of, which makes the plastic construction of this camera a little too obvious.

However, not everything about this camera is bad. We love the focal length, especially the relatively wide 28mm starting focal length. There is also the PASM mode dial and full control on the shooting that’s great. The macro mode on the SX160 IS is also another feature that we’ve absolutely enjoyed playing with. Let us also point out that the camera costs just Rs. 12,995, which is far less compared to what you’d pay for other models from different manufacturers. All in all, if you’re on a tight budget, but require at least above average image quality with a good focal length, we’d say you should definitely go for the SX160 IS. If you’re already using the SX150 IS, we’d say keep it and wait for the next upgrade as the 160 isn’t really that much of a phenomenal upgrade from its one generation old model.
 

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Apple iPad (4th Generation, Wi-Fi)

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Now in its fourth iteration in two years, the Apple iPad continues its reign as king. The best large tablet you can buy today, the Apple iPad (4th Generation) has it all: top performance, a stellar screen, a surprisingly good camera, speedy Wi-Fi, and a breathtaking library of spectacular apps. Unlike other 10-inch tablets on the market, it's the full package, which makes it a very rare five-star product, and a slam dunk for our Editors' Choice.

Pricing and Physical Features

The fourth-generation iPad looks almost exactly like the previous model, and it's priced the same, too. There are 16, 32, and 64GB sizes in Wi-Fi-only ($499, $599, and $699) and same-size 4G LTE variants ($629, $729, and $829). If you want to be able to keep apps, movies, and music on your tablet, I advise getting at least 32GB. For this review, I tested the $699 64GB Wi-Fi-only model.

Just like the second- and third-generation iPads, this tablet has a 9.7-inch screen surrounded by a black (or white) bezel, with a curved metal back, and a single Home button. Apple's magnetic Smart Cover, which was released with the iPad 2, clips on just fine. The tablet still has a sealed-in battery, and no ports other than a standard headphone jack. There's a 1.2-megapixel camera right above the display on the middle of the top bezel, and a 5-megapixel camera in its traditional location on the back upper left corner.

On the bottom is Apple's
new, compact Lightning connector, which isn't compatible with earlier accessories, but Lightning accessories are starting to appear, and I'm confident the ecosystem will develop quickly with more than 8 million Lightning-compatible phones, PMPs, and tablets already in people's hands.
At 7.3 by 9.5 by 0.37 inches (HWD) and 23 ounces, the new iPad is the same size and weight as the third-generation model. It's a little heavier than the 21-ounce Samsung Galaxy Note 10.1, and the Google Nexus 10 (21.2 ounces), but I didn't really notice during testing.

The 2,048-by-1,536-pixel Retina Display is sharp, clear, and bright. At 263 pixels per inch, it beats every other tablet on the market right now except Google's Nexus 10, which offers a 300ppi, 2,560-by-1,600 10-inch screen. But both Web browsing and gaming look better on the iPad's screen because of superior software choices. In the browser, Apple picked better-looking, better-kerned fonts, and cross-platform games showed generally superior graphics and coding on the iPad.

The Retina display takes its toll on battery life just as it did on the third-gen iPad. I got 5 hours, 36 minutes of video playback at full brightness, almost the same figure as the previous model. (That's still longer than the Nexus 10, which clocked in at just over 5 hours on the same test.) I'll retest at half brightness as well; with the third-gen iPad, halving the brightness bumped video playback time up to 11 hours. And the big battery still takes a long time to charge: Six hours on our first try, even with the new, more powerful 12-watt charger.

Apps and Performance
The new iPad, like the old iPad, runs Apple's iOS 6. See our full review for a look at the ins and outs of the iPad's operating system. We've also reviewed and profiled hundreds of iPad apps if you want to get an idea of the richness of the software for this device.

In the eight months since the third-generation iPad was released, most of the apps I have been using for testing have been upgraded to Retina versions. The OS smoothes and improves standard elements within many non-Retina-enhanced apps, too, including text and embedded maps.

Speaking of those maps, Apple's troubles with mapping don't affect this iPad as much as other iOS devices because the Wi-Fi-only model lacks GPS. Still, though, if it can find Wi-Fi the tablet can find its location, and you can download a third-party mapping app if you like; here are 10 solid Apple Maps alternatives.
The latest iPad packs an Apple A6X processor which Geekbench reports to be running at 1.4GHz (Apple won't confirm or deny). The custom-designed A6, as seen in the iPhone 5, was already one of the fastest CPUs available; the A6X enhances the A6 with even better graphics.

The results are stunning. The fourth-gen iPad outmatched all other Apple products on the Geekbench and GLBenchmark benchmarks, scoring 1,768 on Geekbench to the iPad 3's 749. Similarly, the heavy game "Need for Speed: Most Wanted" launched in 18 seconds on the new iPad as compared to 37 seconds on the iPad 3. Yes, it's more than twice as fast. With the iPad 3, I found apps that stressed the older A5 processor. That just isn't the case any more.

Apple's efficient software comes into play when comparing against the Google Nexus 10 too. While the Nexus 10 notched a faster Geekbench score at 2,480, the iPad creamed it on all of our actual Web-browsing tests, Sunspider, Browsermark, and GUIMark, as well as in the speed of loading pages. I saw delays and stutters in the Nexus 10's interface that I never saw on the iPad. Updating a large number of apps went more slowly on the Nexus than on the iPad. And under heavy strain, the iPad got a bit warm, but the Nexus 10 became even hotter.

Part of this is thanks to the iPad's excellent Wi-Fi performance; on PCMag's 5GHz 802.11n network, I got 37Mbps down on the iPad and 23Mbps down on the Nexus 10. Both speeds are fast, but it's the iPad's processor and software that seem to be making the difference here.

Gaming performance is significantly better on the new iPad, too. Intense games like Need for Speed: Most Wanted and Asphalt 7 run at a smooth 60 frames per second on the new iPad and render landscapes in advance of viewing; the Nexus 10 had frame-rate trouble in both games and would render buildings as I came up to them, which was distracting. Scores on the GLBenchmark graphics benchmark tell the tale. On GLBenchmark's "Egypt HD On-Screen," which renders a complex game-like scene, the iPad 3 scored 22 frames per second, the Nexus 10 hit 27, and the iPad 4 marked 42. That's a noticeable difference.

The new iPad upgrades both cameras. The 1.2-megapixel front camera records 720p video; the rear camera takes 5-megapixel stills and 1080p video. The cameras offer the same excellent performance as on the Apple iPad mini. The front camera takes sharp 1.2-megapixel shots, even in low light. In very low light, images get quite noisy, but that's preferable to blurry. Its 720p HD videos record at a noisy 24fps in very low light, and 30fps outdoors. The main camera captures sharp, clear, and well-balanced 5-megapixel images and 1080p video at 30 fps indoors and out. I think people look ridiculous taking photos with the main camera of a 10-inch tablet, but many people do it.
The single speaker on the bottom of the iPad is tinny and of medium volume like most tablet speakers, but the headphone amp is impressive; I got rich, powerful sound through a pair of Monster earphones. The iPad also works just fine with Bluetooth headphones and speakers.

The iPad has always been an excellent media player, and there's no change here. The hi-resolution screen lets you watch 1080p HD videos without downscaling, and they look spectacular. You can also output HD video to a TV either through Apple's $49 HDMI adapter, or via Wi-Fi using Apple TV's AirPlay feature.

The combination of the new processor and faster Wi-Fi fix the AirPlay problems I saw on the previous iPad, too. Using a 5GHz network, I streamed a 1080p version of "The Hunger Games" purchased from iTunes on an Apple TV, and watched a high-quality stream of "Arrested Development" on Netflix with no skipping. High-quality racing games showed good frame rates over AirPlay, but there was a bit of lag in the controls because of Wi-Fi latency.

Comparisons and Conclusions
Yes, I'm rating the iPad as the best 10-inch tablet, while its little brother, the iPad mini, isn't the top seven-incher. The big iPad's performance stands head and shoulders above the competition, and it provides premium screen and processor specs to match its premium price. The iPad's library of tablet-focused apps matters a lot more, and look better, at 9.7 inches rather than 7.9. And while a 4:3 aspect ratio tablet looks a bit too squarish in the smaller size, it's an ideal form factor for a larger device.

Most 10-inch Android tablets, including the laudable, but flawed, Google Nexus 10, still lack the level of polish and the range of third-party apps designed for Apple tablets. Yes, the Google Play store offers a small selection of featured tablet apps, but for the vast majority of Android apps, it's hard to tell before downloading (and paying for) them whether you'll get a true tablet app or a blown-up phone app. Once again, those scaled phone apps look okay on a medium-resolution, seven-inch tablet and generally awful at a super-high-res 10 inches, so this is more of a concern with larger tablets.

The Samsung Galaxy Note 10.1 leaped into our esteem by offering up uses that aren't covered by the standard Android apps: multi-windowed Web browsing and a pressure-sensitive stylus. While the Note maintains its windowing advantage and is still an excellent tablet, the new iPad has caught up with third-party pressure-sensitive styli, including the Editors' Choice Adonit Jot Touch.

And how about the Microsoft Surface RT? It's definitely a competitor, but it isn't quite there yet. The A6X processor's performance beats the Nvidia Tegra 3's, and the Retina screen beats the Surface's 1,366-by-768 panel. More importantly, though, Apple's massive library of excellent apps and accessories dwarfs the still-tiny ecosystem around Windows RT. (Remember, RT can't run true desktop Windows apps.) Want to dance around clicking a keyboard onto your tablet? The iPad offers plenty of options like the Editors' Choice Logitech Ultrathin Keyboard Cover .

The previous iPad received 4.5 stars; I dinged it for its A5 processor. At the time, I told iPad 2 owners to wait for the next model. And this is it. The fourth-generation Apple iPad is the only product I have ever personally rated five full stars because it represents the tablet state of the art.

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